The anti-inflammatory tea we started drinking today:
1/2 tsp cinnamon
1/2 tsp turmeric
1/4 tsp black pepper
1/2 T coconut oil
8 oz warm water
The anti-inflammatory tea we started drinking today:
1/2 tsp cinnamon
1/2 tsp turmeric
1/4 tsp black pepper
1/2 T coconut oil
8 oz warm water
Another attempt to create a t-post bracket using a script. This creates a 2D rectangle, bends it, and then solidifies it into a 3d object.
import bpy
import bmesh
import math
from mathutils import Vector, Matrix
# -----------------------------
# Reset / clear scene
# -----------------------------
for obj in list(bpy.data.objects):
bpy.data.objects.remove(obj, do_unlink=True)
# -----------------------------
# Scene units: mm (1 BU = 1 mm)
# -----------------------------
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.scale_length = 0.001
INCH_TO_MM = 25.4
def inch(x): # returns mm (Blender units)
return x * INCH_TO_MM
# -----------------------------
# Parameters
# -----------------------------
size_x_in = 3.0
size_y_in = 7.0
thickness_in = 0.25 # SOLIDIFY thickness
fold1_offset_in = 0.5 # from MIN-Y end
fold2_offset_in = 2.0 # from MIN-Y end
fold1_rad = math.radians(-80.0)
fold2_rad = math.radians(80.0)
subdivide_cuts = 60
EPS_Y = 1e-5 # mm tolerance for "on the fold line"
# -----------------------------
# Create flat sheet (plane)
# -----------------------------
bpy.ops.mesh.primitive_plane_add(size=1.0, location=(0.0, 0.0, 0.0))
obj = bpy.context.active_object
obj.name = "Bracket"
obj.dimensions = (inch(size_x_in), inch(size_y_in), 0.0)
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
# Subdivide for clean fold lines
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.subdivide(number_cuts=subdivide_cuts)
bpy.ops.object.mode_set(mode='OBJECT')
# Compute fold Y positions
half_y = inch(size_y_in) / 2.0
min_y = -half_y
y_fold1 = min_y + inch(fold1_offset_in)
y_fold2 = min_y + inch(fold2_offset_in)
# Add both fold lines
bm = bmesh.new()
bm.from_mesh(obj.data)
for y_fold in (y_fold1, y_fold2):
geom = bm.verts[:] + bm.edges[:] + bm.faces[:]
bmesh.ops.bisect_plane(
bm,
geom=geom,
plane_co=Vector((0.0, y_fold, 0.0)),
plane_no=Vector((0.0, 1.0, 0.0)),
clear_inner=False,
clear_outer=False
)
bm.normal_update()
bm.to_mesh(obj.data)
bm.free()
# -----------------------------
# Re-open bmesh, store ORIGINAL Y per vertex
# -----------------------------
bm = bmesh.new()
bm.from_mesh(obj.data)
bm.verts.ensure_lookup_table()
orig_y_layer = bm.verts.layers.float.new("orig_y")
for v in bm.verts:
v[orig_y_layer] = v.co.y
# ============================================================
# FOLD 1
# ============================================================
hinge_verts_1 = [v for v in bm.verts if abs(v[orig_y_layer] - y_fold1) < EPS_Y]
if not hinge_verts_1:
raise RuntimeError("No hinge vertices found for fold 1. Increase subdivide_cuts or EPS_Y.")
hinge_point_1 = Vector((0.0, 0.0, 0.0))
for v in hinge_verts_1:
hinge_point_1 += v.co
hinge_point_1 /= len(hinge_verts_1)
verts_to_rotate_1 = [v for v in bm.verts if v[orig_y_layer] > (y_fold1 + EPS_Y)]
rot1 = Matrix.Rotation(fold1_rad, 4, 'X')
bmesh.ops.rotate(bm, verts=verts_to_rotate_1, cent=hinge_point_1, matrix=rot1)
# ============================================================
# FOLD 2
# ============================================================
hinge_verts_2 = [v for v in bm.verts if abs(v[orig_y_layer] - y_fold2) < EPS_Y]
if not hinge_verts_2:
raise RuntimeError("No hinge vertices found for fold 2. Increase subdivide_cuts or EPS_Y.")
hinge_point_2 = Vector((0.0, 0.0, 0.0))
for v in hinge_verts_2:
hinge_point_2 += v.co
hinge_point_2 /= len(hinge_verts_2)
verts_to_rotate_2 = [v for v in bm.verts if v[orig_y_layer] > (y_fold2 + EPS_Y)]
rot2 = Matrix.Rotation(fold2_rad, 4, 'X')
bmesh.ops.rotate(bm, verts=verts_to_rotate_2, cent=hinge_point_2, matrix=rot2)
# Write back mesh
bm.normal_update()
bm.to_mesh(obj.data)
bm.free()
# -----------------------------
# Solidify AFTER folding
# -----------------------------
solid = obj.modifiers.new(name="Solidify_0p5in", type='SOLIDIFY')
solid.thickness = inch(thickness_in) # 0.5"
solid.offset = 0.0 # centered thickness (equal on both sides)
solid.use_even_offset = True
solid.use_rim = True
# Optional: keep object active
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
bpy.context.view_layer.objects.active = obj
This script was mostly made to play around with rotation on cylinders.
import bpy
import math
# Delete all existing objects
for obj in list(bpy.data.objects):
bpy.data.objects.remove(obj, do_unlink=True)
for i in range(4):
bpy.ops.mesh.primitive_cylinder_add(
radius=0.5,
depth=10.0,
location=(0, 0.0, 0.0),
rotation=((i * 5.5), 0.0, 0.0)
)
cyl = bpy.context.active_object
cyl.name = f"DemoCylinderX{i}"
for i in range(4):
bpy.ops.mesh.primitive_cylinder_add(
radius=0.5,
depth=10.0,
location=(0, 0.0, 0.0),
rotation=(0.0, (i * 5.5), 0.0)
)
cyl = bpy.context.active_object
cyl.name = f"DemoCylinderY{i}"
# cyl.rotation_euler = (15.0,13.0,12.0)
# Or single-axis rotation
# Rotate 45 degrees about X axis
#cyl.rotation_euler[0] = math.radians(45.0)
A lot of RPC services start out on a standard port (TCP port 135) and then move over to a dynamically allocated port. Fortunately, there’s a way to ask the RPC endpoint mapper what services are available and what port(s) have been assigned to that service. It uses the portqry command:
C:\PortQryV2>portqry -n host2043.servers.example.com -e 135 -p tcp -v
Note: the -v option only displays extra data in local mode
Querying target system called:
host2043.servers.example.com
Attempting to resolve name to IP address...
Name resolved to 10.237.73.103
querying...
TCP port 135 (epmap service): LISTENING
Using ephemeral source port
Querying Endpoint Mapper Database...
Server's response:
UUID: 04eeb297-cbf4-466b-8a2a-bfd6a2f10bba EFSK RPC Interface
ncacn_np:host2043.servers.example.com[\\pipe\\efsrpc]
UUID: 367abb81-9844-35f1-ad32-98f038001003
ncacn_ip_tcp:host2043.servers.example.com[50007]
UUID: 91ae6020-9e3c-11cf-8d7c-00aa00c091be
ncacn_np:host2043.servers.example.com[\\pipe\\cert]
UUID: 91ae6020-9e3c-11cf-8d7c-00aa00c091be
ncacn_ip_tcp:host2043.servers.example.com[50006]
UUID: 29770a8f-829b-4158-90a2-78cd488501f7
ncacn_np:host2043.servers.example.com[\\pipe\\SessEnvPublicRpc]
UUID: 29770a8f-829b-4158-90a2-78cd488501f7
ncacn_ip_tcp:host2043.servers.example.com[50004]
UUID: 7f1343fe-50a9-4927-a778-0c5859517bac DfsDs service
ncacn_np:host2043.servers.example.com[\\PIPE\\wkssvc]
UUID: f6beaff7-1e19-4fbb-9f8f-b89e2018337c Windows Event Log
ncacn_np:host2043.servers.example.com[\\pipe\\eventlog]
UUID: f6beaff7-1e19-4fbb-9f8f-b89e2018337c Windows Event Log
ncacn_ip_tcp:host2043.servers.example.com[50002]
UUID: 1ff70682-0a51-30e8-076d-740be8cee98b
ncacn_np:host2043.servers.example.com[\\PIPE\\atsvc]
UUID: 378e52b0-c0a9-11cf-822d-00aa0051e40f
ncacn_np:host2043.servers.example.com[\\PIPE\\atsvc]
UUID: 33d84484-3626-47ee-8c6f-e7e98b113be1
ncacn_np:host2043.servers.example.com[\\PIPE\\atsvc]
UUID: 86d35949-83c9-4044-b424-db363231fd0c
ncacn_np:host2043.servers.example.com[\\PIPE\\atsvc]
UUID: 86d35949-83c9-4044-b424-db363231fd0c
ncacn_ip_tcp:host2043.servers.example.com[50003]
UUID: 3a9ef155-691d-4449-8d05-09ad57031823
ncacn_np:host2043.servers.example.com[\\PIPE\\atsvc]
UUID: 3a9ef155-691d-4449-8d05-09ad57031823
ncacn_ip_tcp:host2043.servers.example.com[50003]
UUID: c9ac6db5-82b7-4e55-ae8a-e464ed7b4277 Impl friendly name
ncacn_hvsocket:host2043.servers.example.com[F58797F6-C9F3-4D63-9BD4-E52AC020E586]
UUID: 76f226c3-ec14-4325-8a99-6a46348418af
ncacn_np:host2043.servers.example.com[\\PIPE\\InitShutdown]
UUID: d95afe70-a6d5-4259-822e-2c84da1ddb0d
ncacn_np:host2043.servers.example.com[\\PIPE\\InitShutdown]
UUID: d95afe70-a6d5-4259-822e-2c84da1ddb0d
ncacn_ip_tcp:host2043.servers.example.com[50001]
UUID: 12345778-1234-abcd-ef00-0123456789ac
ncacn_np:host2043.servers.example.com[\\pipe\\lsass]
UUID: 12345778-1234-abcd-ef00-0123456789ac
ncacn_ip_tcp:host2043.servers.example.com[50000]
UUID: 0b1c2170-5732-4e0e-8cd3-d9b16f3b84d7 RemoteAccessCheck
ncacn_np:host2043.servers.example.com[\\pipe\\lsass]
UUID: 0b1c2170-5732-4e0e-8cd3-d9b16f3b84d7 RemoteAccessCheck
ncacn_ip_tcp:host2043.servers.example.com[50000]
UUID: 0b1c2170-5732-4e0e-8cd3-d9b16f3b84d7 RemoteAccessCheck
ncacn_ip_tcp:host2043.servers.example.com[50005]
UUID: 0b1c2170-5732-4e0e-8cd3-d9b16f3b84d7 RemoteAccessCheck
ncacn_np:host2043.servers.example.com[\\pipe\\lsass]
UUID: 0b1c2170-5732-4e0e-8cd3-d9b16f3b84d7 RemoteAccessCheck
ncacn_ip_tcp:host2043.servers.example.com[50000]
UUID: 0b1c2170-5732-4e0e-8cd3-d9b16f3b84d7 RemoteAccessCheck
ncacn_ip_tcp:host2043.servers.example.com[50005]
UUID: b25a52bf-e5dd-4f4a-aea6-8ca7272a0e86 KeyIso
ncacn_np:host2043.servers.example.com[\\pipe\\lsass]
UUID: b25a52bf-e5dd-4f4a-aea6-8ca7272a0e86 KeyIso
ncacn_ip_tcp:host2043.servers.example.com[50000]
UUID: b25a52bf-e5dd-4f4a-aea6-8ca7272a0e86 KeyIso
ncacn_ip_tcp:host2043.servers.example.com[50005]
UUID: 8fb74744-b2ff-4c00-be0d-9ef9a191fe1b Ngc Pop Key Service
ncacn_np:host2043.servers.example.com[\\pipe\\lsass]
UUID: 8fb74744-b2ff-4c00-be0d-9ef9a191fe1b Ngc Pop Key Service
ncacn_ip_tcp:host2043.servers.example.com[50000]
UUID: 8fb74744-b2ff-4c00-be0d-9ef9a191fe1b Ngc Pop Key Service
ncacn_ip_tcp:host2043.servers.example.com[50005]
UUID: 51a227ae-825b-41f2-b4a9-1ac9557a1018 Ngc Pop Key Service
ncacn_np:host2043.servers.example.com[\\pipe\\lsass]
UUID: 51a227ae-825b-41f2-b4a9-1ac9557a1018 Ngc Pop Key Service
ncacn_ip_tcp:host2043.servers.example.com[50000]
UUID: 51a227ae-825b-41f2-b4a9-1ac9557a1018 Ngc Pop Key Service
ncacn_ip_tcp:host2043.servers.example.com[50005]
UUID: df1941c5-fe89-4e79-bf10-463657acf44d EFS RPC Interface
ncacn_np:host2043.servers.example.com[\\pipe\\efsrpc]
Total endpoints found: 38
==== End of RPC Endpoint Mapper query response ====
Powershell command to allow local users to use WinRM:
New-ItemProperty -Path “HKLM:\SOFTWARE\Microsoft\Windows\CurrentVersion\Policies\System” -Name “LocalAccountTokenFilterPolicy” -Value 1 -PropertyType DWord -Force
We were playing around with bevels this week – it’s pretty straight forward, the API lets you set the parameters you set through the GUI in a bevel modifier.
import bpy
# Clear all existing objects
for obj in list(bpy.data.objects):
bpy.data.objects.remove(obj, do_unlink=True)
# Set Units
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.scale_length = 0.001 # 1 BU = 1 mm
# Create rectangular cube
bpy.ops.mesh.primitive_cube_add(location=(0, 0, 0))
block = bpy.context.active_object
block.name = "Block"
# cube default size is 2x2x2, so set absolute dimensions
block.dimensions = (2.0, 20.0, 0.25)
bpy.context.view_layer.objects.active = block
block.select_set(True)
# Apply scale so booleans/bevel behave predictably
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
# Create cylinder cutter
hole_diameter = 1.0
hole_radius = hole_diameter / 2.0
# Make it longer than the block thickness so it fully cuts through
cutter_depth = 5.0
bpy.ops.mesh.primitive_cylinder_add(
vertices=64,
radius=hole_radius,
depth=cutter_depth,
location=(0.0, 0.0, 0.0), # center of the block
rotation=(0.0, 0.0, 0.0)
)
cutter = bpy.context.active_object
cutter.name = "HoleCutter"
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
# Boolean: cut hole
bpy.context.view_layer.objects.active = block
bool_mod = block.modifiers.new(name="Hole", type='BOOLEAN')
bool_mod.operation = 'DIFFERENCE'
bool_mod.solver = 'EXACT'
bool_mod.object = cutter
# Apply boolean
bpy.ops.object.modifier_apply(modifier=bool_mod.name)
# Hide cutter in viewport + renders
cutter.hide_set(True)
cutter.hide_render = True
# Bevel the block
bevel_width = 0.08
bevel_segments = 5
bevel_mod = block.modifiers.new(name="Bevel", type='BEVEL')
bevel_mod.width = bevel_width
bevel_mod.segments = bevel_segments
bevel_mod.limit_method = 'ANGLE'
bevel_mod.angle_limit = 0.523599 # 30 degrees in radians
# Apply bevel
bpy.ops.object.modifier_apply(modifier=bevel_mod.name)
Ingredients
Method:
Combine all dry ingredients. Mix in wet ingredients. Allow batter to sit for about ten minutes and add more water as needed – the gluten free flour absorbs a LOT of water. Then cook pancakes.
We spent a lot of the day trying to modify 3D models that we found online to work as a sign holder. Something like the bent metal plates you can buy at the tractor store. Since these are simple polygons, I thought it might be easier to script the build (plus making changes to the dimensions would just require tweaking variables).
Voila – hopefully it’s a T-post sign holder! It at least looks like one.

import bpy
import bmesh
import math
from mathutils import Vector
# Clear all existing objects
for obj in list(bpy.data.objects):
bpy.data.objects.remove(obj, do_unlink=True)
# -----------------------------
# Scene units (mm)
# -----------------------------
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.scale_length = 0.001 # 1 Blender unit = 1 mm
INCH = 25.4
def inch(x): return x * INCH
# -----------------------------
# PARAMETERS (mm)
# -----------------------------
bracket_thickness = inch(0.25) # sheet thickness
bracket_width = inch(3) # bracket width (across the post)
# Leg lengths (side profile)
bracket_top_length = inch(1) # bracket segment 1 length
bracket_middle_length = inch(2) # bracket segment 2 length
bracket_bottom_length = inch(4.5) # bracket segment 3 length
# Bend included angles
bend1_angle_included = 105.0 # top flange
bend2_angle_included = 255.0 # web -> long leg
# If the long leg goes the wrong direction, flip this
flip_second_bend = True
# -----------------------------
# Punch hole
# -----------------------------
do_punch = True
# T-post size references
tpost_horizontal_hole_height = inch(0.25)
tpost_horizontal_hole_width = inch(1.5)
tpost_vertical_hole_height = inch(2)
tpost_vertical_hole_width = inch(0.25)
punch_clearance = 1.0 # clearance added around each rectangle (mm)
# Position of t-post before rotation (Z from p0 end, and X across width)
punch_center_z = inch(1)
punch_center_x = bracket_width / 2
# Vertical placement on top flange (Y=0 plane)
punch_center_y = -inch(0.5)
# -----------------------------
# Optional bevel to make edges25ook more formed
# -----------------------------
do_bevel = True
bevel_width = inch(0.05)
bevel_segments = 25
# -----------------------------
# Cleanup
# -----------------------------
#for n in ["BracketShape", "PunchBar", "PunchStem", "HoleRight1", "HoleRight2", "HoleRight3", "HoleRight4", "HoleLeft1", "HoleRLeft2", "HoleLeft3", "HoleLeft4"]:
# o = bpy.data.objects.get(n)
# if o:
# bpy.data.objects.remove(o, do_unlink=True)
# -----------------------------
# Helpers (YZ plane directions)
# Define 0° as +Z. +90° is +Y. -90° is -Y.
# -----------------------------
def unit_from_angle(deg_from_posZ):
a = math.radians(deg_from_posZ)
return Vector((0.0, math.sin(a), math.cos(a)))
def boolean_diff(target, cutter):
mod = target.modifiers.new(name=f"BOOL_{cutter.name}", type="BOOLEAN")
mod.operation = 'DIFFERENCE'
mod.solver = 'EXACT'
mod.object = cutter
bpy.context.view_layer.objects.active = target
bpy.ops.object.modifier_apply(modifier=mod.name)
cutter.hide_set(True)
def add_cube(name, size_xyz, location_xyz, rotation_xyz):
bpy.ops.mesh.primitive_cube_add(size=1, location=location_xyz, rotation=rotation_xyz)
obj = bpy.context.active_object
obj.name = name
obj.scale = (size_xyz[0], size_xyz[1], size_xyz[2])
bpy.ops.object.transform_apply()
return obj
def add_cylinder(name, radius, length, location_xyz, rotation_xyz):
bpy.ops.mesh.primitive_cylinder_add(radius=radius, depth=length, location=location_xyz, rotation=rotation_xyz)
obj = bpy.context.active_object
obj.name = name
bpy.ops.object.transform_apply()
return obj
# Convert included bend angles to turn angles
angle_top = 180.0 - bend1_angle_included
angle_bottom = 180.0 - bend2_angle_included
# Start along +Z (top flange)
theta0 = 0.0
d0 = unit_from_angle(theta0)
# After bend1, go "down" (toward -Y) by turning negative
theta1 = theta0 - angle_top
d1 = unit_from_angle(theta1)
# After bend2, go toward +Z again (or flip if needed)
theta2 = theta1 + (angle_bottom if not flip_second_bend else - angle_bottom)
d2 = unit_from_angle(theta2)
# Profile points (center surface)
p0 = Vector((0.0, 0.0, 0.0)) # free end of top flange
p1 = p0 + d0 * bracket_top_length # bend1 line
p2 = p1 + d1 * bracket_middle_length # bend2 line
p3 = p2 + d2 * bracket_bottom_length # end of long leg
# -----------------------------
# Build a single connected sheet surface:
# Create two polylines separated in X, then make quads between them.
# -----------------------------
mesh = bpy.data.meshes.new("BracketShapeMesh")
bracket = bpy.data.objects.new("BracketShape", mesh)
bpy.context.collection.objects.link(bracket)
bpy.context.view_layer.objects.active = bracket
bracket.select_set(True)
bm = bmesh.new()
x0, x1 = 0.0, bracket_width
# Left side (x0)
v0a = bm.verts.new((x0, p0.y, p0.z))
v1a = bm.verts.new((x0, p1.y, p1.z))
v2a = bm.verts.new((x0, p2.y, p2.z))
v3a = bm.verts.new((x0, p3.y, p3.z))
# Right side (x1)
v0b = bm.verts.new((x1, p0.y, p0.z))
v1b = bm.verts.new((x1, p1.y, p1.z))
v2b = bm.verts.new((x1, p2.y, p2.z))
v3b = bm.verts.new((x1, p3.y, p3.z))
# Faces (one per segment)
bm.faces.new((v0a, v0b, v1b, v1a)) # top flange
bm.faces.new((v1a, v1b, v2b, v2a)) # web
bm.faces.new((v2a, v2b, v3b, v3a)) # long leg
bm.normal_update()
bm.to_mesh(mesh)
bm.free()
# -----------------------------
# Solidify to thickness (sheet metal look)
# -----------------------------
solid = bracket.modifiers.new("Solidify", type="SOLIDIFY")
solid.thickness = bracket_thickness
solid.offset = 0.0
bpy.ops.object.modifier_apply(modifier=solid.name)
# -----------------------------
# Punch the lowercase "t" on the top flange
# (Top flange is flat at Y=0; punch straight through Y)
# -----------------------------
if do_punch:
tpost_length_y = bracket_thickness * 5 # ensure it fully cuts through
# Crossbar rectangle
horizontal_hole = add_cube(
"PunchBar",
size_xyz=(tpost_horizontal_hole_width + 2 * punch_clearance, tpost_length_y, tpost_horizontal_hole_height + 2 * punch_clearance),
location_xyz=(punch_center_x, 13 + punch_center_y, punch_center_z),
rotation_xyz=(math.radians(90 - bend1_angle_included / 2), math.radians(0), math.radians(0))
)
# Stem rectangle (placed under the bar like a lowercase "t")
vertical_hole = add_cube(
"PunchStem",
size_xyz=(tpost_vertical_hole_width + 2 * punch_clearance, tpost_length_y, tpost_vertical_hole_height + 2 * punch_clearance),
location_xyz=(punch_center_x, punch_center_y, punch_center_z),
rotation_xyz=(math.radians(90), math.radians(0), math.radians(0))
#rotation_xyz=(math.radians(90 - bend1_angle_included / 2), math.radians(0), math.radians(0))
)
boolean_diff(bracket, vertical_hole)
boolean_diff(bracket, horizontal_hole)
for hole in range(4):
right_hole = add_cylinder(
"HoleRight{}".format(hole),
radius=inch(0.125),
length=100,
location_xyz=(inch(0.5), -inch(2), inch(2) + inch(1.175) * hole),
rotation_xyz=(math.radians(90), 0, 0)
)
left_hole = add_cylinder(
"HoleLeft{}".format(hole),
radius=inch(0.125),
length=100,
location_xyz=(inch(2.5), -inch(2), inch(2) + inch(1.175) * hole),
rotation_xyz=(math.radians(90), 0, 0)
)
boolean_diff(bracket, right_hole)
boolean_diff(bracket, left_hole)
# -----------------------------
# Optional bevel
# -----------------------------
if do_bevel:
bev = bracket.modifiers.new("Bevel", type="BEVEL")
bev.width = bevel_width
bev.segments = bevel_segments
bev.limit_method = 'ANGLE'
#bev.angle_limit = math.radians(35)
bev.use_clamp_overlap = False
bpy.context.view_layer.objects.active = bracket
bpy.ops.object.modifier_apply(modifier=bev.name)
API Documentation Links:
https://docs.blender.org/api/current/bpy.ops.mesh.html
https://docs.blender.org/api/current/bmesh.ops.html