Tag: python

Blender Script: Distance Between Two Points

We were having a lot of trouble using the measure tool in Blender — after discovering that you can hold the Ctrl key and “snap” your selection to a vertex, it actually worked in the way we wanted it to. But, before that discovery, my thought was to manually select two vertices and use a Python script to measure the distance between those points. That is “blender units” … and the metric or imperial units would be more meaningful. So I converted based on the scene configuration.

import bpy
import bmesh


def format_metric(meters: float) -> str:
    a = abs(meters)

    if a >= 1.0:
        return f"{meters:.6f} m"
    elif a >= 0.01:
        return f"{meters * 100.0:.3f} cm"
    else:
        return f"{meters * 1000.0:.3f} mm"


def format_imperial(meters: float) -> str:
    total_inches = meters / 0.0254
    sign = "-" if total_inches < 0 else ""
    total_inches = abs(total_inches)

    feet = int(total_inches // 12)
    inches = total_inches - (feet * 12)

    if feet > 0:
        return f"{sign}{feet} ft {inches:.3f} in"
    else:
        return f"{sign}{total_inches:.3f} in"


def measure_selected_vertices():
    ctx = bpy.context
    obj = ctx.edit_object

    if obj is None or obj.type != 'MESH':
        raise RuntimeError("Go into Edit Mode on a mesh and select exactly 2 vertices.")

    bm = bmesh.from_edit_mesh(obj.data)
    selected_verts = [v for v in bm.verts if v.select]

    if len(selected_verts) != 2:
        raise RuntimeError(f"Expected exactly 2 selected vertices, found {len(selected_verts)}.")

    v1, v2 = selected_verts

    # Convert local vertex coordinates to world-space coordinates
    p1 = obj.matrix_world @ v1.co
    p2 = obj.matrix_world @ v2.co

    # Raw world-space distance in Blender units
    raw_distance = (p2 - p1).length

    scene = ctx.scene
    units = scene.unit_settings
    scale_length = units.scale_length if units.scale_length != 0 else 1.0

    # Convert Blender units to meters according to the scene unit scale
    distance_meters = raw_distance * scale_length

    print("\n----- Vertex Distance -----")
    print(f"Object: {obj.name}")
    print(f"Raw distance (Blender units): {raw_distance:.6f}")
    print(f"Scene unit system: {units.system}")
    print(f"Scene unit scale: {scale_length}")

    if units.system == 'METRIC':
        print(f"Formatted distance: {format_metric(distance_meters)}")

    elif units.system == 'IMPERIAL':
        print(f"Formatted distance: {format_imperial(distance_meters)}")

    else:
        print("Formatted distance: Scene unit system is 'NONE'")
        print(f"Interpreted using current unit scale: {format_metric(distance_meters)}")


measure_selected_vertices()

Blender API: List All Items in a Collection

Instead of iterating through all objects, you can iterate through the items in a specific collection:

import bpy

# Name of the collection to inspect
collection_name = "TestCollection"

collection = bpy.data.collections.get(collection_name)

if collection is None:
    print(f"Collection '{collection_name}' not found.")
else:
    print(f"Objects in collection '{collection_name}':")
    for obj in collection.objects:
        print(f"- {obj.name}")

Printing to the console:

For this sample workspace that contains a torus and sphere with the default names

Blender API: Finding The Orange Dot

A quick script to get each object and the location of the “orange dot” … the origin of the object

# Get location of orange dot for each object in Blender
import bpy

scene = bpy.context.scene
us = scene.unit_settings

unit_system = getattr(us, "system", "NONE")  # 'NONE', 'METRIC', 'IMPERIAL'

meters_per_bu = us.scale_length if unit_system != 'NONE' else 1.0
mm_per_bu = meters_per_bu * 1000.0

for obj in bpy.data.objects:
    if obj.type != 'MESH':
        continue

    origin_world = obj.matrix_world.translation          # in BU
    origin_world_mm = origin_world * mm_per_bu           # in mm

    print(f"Object: {obj.name}")
    print(f"  origin_world (BU): {origin_world.x:.6f}, {origin_world.y:.6f}, {origin_world.z:.6f}")
    print(f"  origin_world (mm): {origin_world_mm.x:.3f}, {origin_world_mm.y:.3f}, {origin_world_mm.z:.3f}")
    print("-" * 30)

Blender API: Bending a 2D Rectangle

Another attempt to create a t-post bracket using a script. This creates a 2D rectangle, bends it, and then solidifies it into a 3d object.

import bpy
import bmesh
import math
from mathutils import Vector, Matrix

# -----------------------------
# Reset / clear scene
# -----------------------------
for obj in list(bpy.data.objects):
    bpy.data.objects.remove(obj, do_unlink=True)

# -----------------------------
# Scene units: mm (1 BU = 1 mm)
# -----------------------------
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.scale_length = 0.001

INCH_TO_MM = 25.4
def inch(x):  # returns mm (Blender units)
    return x * INCH_TO_MM

# -----------------------------
# Parameters
# -----------------------------
size_x_in = 3.0
size_y_in = 7.0
thickness_in = 0.25  # SOLIDIFY thickness

fold1_offset_in = 0.5   # from MIN-Y end
fold2_offset_in = 2.0   # from MIN-Y end

fold1_rad = math.radians(-80.0)
fold2_rad = math.radians(80.0)

subdivide_cuts = 60
EPS_Y = 1e-5  # mm tolerance for "on the fold line"

# -----------------------------
# Create flat sheet (plane)
# -----------------------------
bpy.ops.mesh.primitive_plane_add(size=1.0, location=(0.0, 0.0, 0.0))
obj = bpy.context.active_object
obj.name = "Bracket"
obj.dimensions = (inch(size_x_in), inch(size_y_in), 0.0)
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)

# Subdivide for clean fold lines
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.subdivide(number_cuts=subdivide_cuts)
bpy.ops.object.mode_set(mode='OBJECT')

# Compute fold Y positions
half_y = inch(size_y_in) / 2.0
min_y = -half_y
y_fold1 = min_y + inch(fold1_offset_in)
y_fold2 = min_y + inch(fold2_offset_in)

# Add both fold lines
bm = bmesh.new()
bm.from_mesh(obj.data)

for y_fold in (y_fold1, y_fold2):
    geom = bm.verts[:] + bm.edges[:] + bm.faces[:]
    bmesh.ops.bisect_plane(
        bm,
        geom=geom,
        plane_co=Vector((0.0, y_fold, 0.0)),
        plane_no=Vector((0.0, 1.0, 0.0)),
        clear_inner=False,
        clear_outer=False
    )

bm.normal_update()
bm.to_mesh(obj.data)
bm.free()

# -----------------------------
# Re-open bmesh, store ORIGINAL Y per vertex
# -----------------------------
bm = bmesh.new()
bm.from_mesh(obj.data)
bm.verts.ensure_lookup_table()

orig_y_layer = bm.verts.layers.float.new("orig_y")
for v in bm.verts:
    v[orig_y_layer] = v.co.y

# ============================================================
# FOLD 1
# ============================================================
hinge_verts_1 = [v for v in bm.verts if abs(v[orig_y_layer] - y_fold1) < EPS_Y]
if not hinge_verts_1:
    raise RuntimeError("No hinge vertices found for fold 1. Increase subdivide_cuts or EPS_Y.")

hinge_point_1 = Vector((0.0, 0.0, 0.0))
for v in hinge_verts_1:
    hinge_point_1 += v.co
hinge_point_1 /= len(hinge_verts_1)

verts_to_rotate_1 = [v for v in bm.verts if v[orig_y_layer] > (y_fold1 + EPS_Y)]
rot1 = Matrix.Rotation(fold1_rad, 4, 'X')
bmesh.ops.rotate(bm, verts=verts_to_rotate_1, cent=hinge_point_1, matrix=rot1)

# ============================================================
# FOLD 2
# ============================================================
hinge_verts_2 = [v for v in bm.verts if abs(v[orig_y_layer] - y_fold2) < EPS_Y]
if not hinge_verts_2:
    raise RuntimeError("No hinge vertices found for fold 2. Increase subdivide_cuts or EPS_Y.")

hinge_point_2 = Vector((0.0, 0.0, 0.0))
for v in hinge_verts_2:
    hinge_point_2 += v.co
hinge_point_2 /= len(hinge_verts_2)

verts_to_rotate_2 = [v for v in bm.verts if v[orig_y_layer] > (y_fold2 + EPS_Y)]
rot2 = Matrix.Rotation(fold2_rad, 4, 'X')
bmesh.ops.rotate(bm, verts=verts_to_rotate_2, cent=hinge_point_2, matrix=rot2)

# Write back mesh
bm.normal_update()
bm.to_mesh(obj.data)
bm.free()

# -----------------------------
# Solidify AFTER folding
# -----------------------------
solid = obj.modifiers.new(name="Solidify_0p5in", type='SOLIDIFY')
solid.thickness = inch(thickness_in)  # 0.5"
solid.offset = 0.0                    # centered thickness (equal on both sides)
solid.use_even_offset = True
solid.use_rim = True

# Optional: keep object active
bpy.ops.object.select_all(action='DESELECT')
obj.select_set(True)
bpy.context.view_layer.objects.active = obj

Blender API: Playing with Cylinders

This script was mostly made to play around with rotation on cylinders.

import bpy
import math

# Delete all existing objects
for obj in list(bpy.data.objects):
    bpy.data.objects.remove(obj, do_unlink=True)

for i in range(4):
    bpy.ops.mesh.primitive_cylinder_add(
        radius=0.5,
        depth=10.0,
        location=(0, 0.0, 0.0),
        rotation=((i * 5.5), 0.0, 0.0)
    )

    cyl = bpy.context.active_object
    cyl.name = f"DemoCylinderX{i}"

for i in range(4):
    bpy.ops.mesh.primitive_cylinder_add(
        radius=0.5,
        depth=10.0,
        location=(0, 0.0, 0.0),
        rotation=(0.0, (i * 5.5), 0.0)
    )

    cyl = bpy.context.active_object
    cyl.name = f"DemoCylinderY{i}"

# cyl.rotation_euler = (15.0,13.0,12.0)

# Or single-axis rotation
# Rotate 45 degrees about X axis
#cyl.rotation_euler[0] = math.radians(45.0)


Blender Scripting – T-Post Sign Holder

We spent a lot of the day trying to modify 3D models that we found online to work as a sign holder. Something like the bent metal plates you can buy at the tractor store. Since these are simple polygons, I thought it might be easier to script the build (plus making changes to the dimensions would just require tweaking variables).

Voila – hopefully it’s a T-post sign holder! It at least looks like one.

import bpy
import bmesh
import math
from mathutils import Vector

# Clear all existing objects
for obj in list(bpy.data.objects):
    bpy.data.objects.remove(obj, do_unlink=True)

# -----------------------------
# Scene units (mm)
# -----------------------------
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.scale_length = 0.001  # 1 Blender unit = 1 mm

INCH = 25.4
def inch(x): return x * INCH

# -----------------------------
# PARAMETERS (mm)
# -----------------------------
bracket_thickness = inch(0.25)   # sheet thickness
bracket_width = inch(3)   # bracket width (across the post)

# Leg lengths (side profile)
bracket_top_length = inch(1)        # bracket segment 1 length
bracket_middle_length = inch(2)     # bracket segment 2 length
bracket_bottom_length = inch(4.5)   # bracket segment 3 length

# Bend included angles
bend1_angle_included = 105.0   # top flange
bend2_angle_included = 255.0   # web -> long leg

# If the long leg goes the wrong direction, flip this
flip_second_bend = True

# -----------------------------
# Punch hole
# -----------------------------
do_punch = True

# T-post size references
tpost_horizontal_hole_height = inch(0.25)
tpost_horizontal_hole_width = inch(1.5)
tpost_vertical_hole_height = inch(2)
tpost_vertical_hole_width = inch(0.25)
punch_clearance = 1.0 # clearance added around each rectangle (mm)

# Position of t-post before rotation (Z from p0 end, and X across width)
punch_center_z = inch(1)
punch_center_x = bracket_width / 2

# Vertical placement on top flange (Y=0 plane)
punch_center_y = -inch(0.5)

# -----------------------------
# Optional bevel to make edges25ook more formed
# -----------------------------
do_bevel = True

bevel_width = inch(0.05)
bevel_segments = 25

# -----------------------------
# Cleanup
# -----------------------------
#for n in ["BracketShape", "PunchBar", "PunchStem", "HoleRight1", "HoleRight2", "HoleRight3", "HoleRight4", "HoleLeft1", "HoleRLeft2", "HoleLeft3", "HoleLeft4"]:
#    o = bpy.data.objects.get(n)
#    if o:
#        bpy.data.objects.remove(o, do_unlink=True)

# -----------------------------
# Helpers (YZ plane directions)
# Define 0° as +Z. +90° is +Y. -90° is -Y.
# -----------------------------
def unit_from_angle(deg_from_posZ):
    a = math.radians(deg_from_posZ)
    return Vector((0.0, math.sin(a), math.cos(a)))

def boolean_diff(target, cutter):
    mod = target.modifiers.new(name=f"BOOL_{cutter.name}", type="BOOLEAN")
    mod.operation = 'DIFFERENCE'
    mod.solver = 'EXACT'
    mod.object = cutter
    bpy.context.view_layer.objects.active = target
    bpy.ops.object.modifier_apply(modifier=mod.name)
    cutter.hide_set(True)

def add_cube(name, size_xyz, location_xyz, rotation_xyz):
    bpy.ops.mesh.primitive_cube_add(size=1, location=location_xyz, rotation=rotation_xyz)
    obj = bpy.context.active_object
    obj.name = name
    obj.scale = (size_xyz[0], size_xyz[1], size_xyz[2])
    bpy.ops.object.transform_apply()
    return obj

def add_cylinder(name, radius, length, location_xyz, rotation_xyz):
    bpy.ops.mesh.primitive_cylinder_add(radius=radius, depth=length, location=location_xyz, rotation=rotation_xyz)
    obj = bpy.context.active_object
    obj.name = name
    bpy.ops.object.transform_apply()
    return obj

# Convert included bend angles to turn angles
angle_top = 180.0 - bend1_angle_included
angle_bottom = 180.0 - bend2_angle_included

# Start along +Z (top flange)
theta0 = 0.0
d0 = unit_from_angle(theta0)

# After bend1, go "down" (toward -Y) by turning negative
theta1 = theta0 - angle_top
d1 = unit_from_angle(theta1)

# After bend2, go toward +Z again (or flip if needed)
theta2 = theta1 + (angle_bottom if not flip_second_bend else - angle_bottom)
d2 = unit_from_angle(theta2)

# Profile points (center surface)
p0 = Vector((0.0, 0.0, 0.0))      # free end of top flange
p1 = p0 + d0 * bracket_top_length       # bend1 line
p2 = p1 + d1 * bracket_middle_length    # bend2 line
p3 = p2 + d2 * bracket_bottom_length    # end of long leg

# -----------------------------
# Build a single connected sheet surface:
# Create two polylines separated in X, then make quads between them.
# -----------------------------
mesh = bpy.data.meshes.new("BracketShapeMesh")
bracket = bpy.data.objects.new("BracketShape", mesh)
bpy.context.collection.objects.link(bracket)
bpy.context.view_layer.objects.active = bracket
bracket.select_set(True)

bm = bmesh.new()

x0, x1 = 0.0, bracket_width

# Left side (x0)
v0a = bm.verts.new((x0, p0.y, p0.z))
v1a = bm.verts.new((x0, p1.y, p1.z))
v2a = bm.verts.new((x0, p2.y, p2.z))
v3a = bm.verts.new((x0, p3.y, p3.z))

# Right side (x1)
v0b = bm.verts.new((x1, p0.y, p0.z))
v1b = bm.verts.new((x1, p1.y, p1.z))
v2b = bm.verts.new((x1, p2.y, p2.z))
v3b = bm.verts.new((x1, p3.y, p3.z))

# Faces (one per segment)
bm.faces.new((v0a, v0b, v1b, v1a))  # top flange
bm.faces.new((v1a, v1b, v2b, v2a))  # web
bm.faces.new((v2a, v2b, v3b, v3a))  # long leg

bm.normal_update()
bm.to_mesh(mesh)
bm.free()

# -----------------------------
# Solidify to thickness (sheet metal look)
# -----------------------------
solid = bracket.modifiers.new("Solidify", type="SOLIDIFY")
solid.thickness = bracket_thickness
solid.offset = 0.0
bpy.ops.object.modifier_apply(modifier=solid.name)

# -----------------------------
# Punch the lowercase "t" on the top flange
# (Top flange is flat at Y=0; punch straight through Y)
# -----------------------------
if do_punch:
    tpost_length_y = bracket_thickness * 5  # ensure it fully cuts through

    # Crossbar rectangle
    horizontal_hole = add_cube(
        "PunchBar",
        size_xyz=(tpost_horizontal_hole_width + 2 * punch_clearance, tpost_length_y, tpost_horizontal_hole_height + 2 * punch_clearance),
        location_xyz=(punch_center_x, 13 + punch_center_y, punch_center_z),
        rotation_xyz=(math.radians(90 - bend1_angle_included / 2), math.radians(0), math.radians(0))
    )

    # Stem rectangle (placed under the bar like a lowercase "t")
    vertical_hole = add_cube(
        "PunchStem",
        size_xyz=(tpost_vertical_hole_width + 2 * punch_clearance, tpost_length_y, tpost_vertical_hole_height + 2 * punch_clearance),
        location_xyz=(punch_center_x, punch_center_y, punch_center_z),
        rotation_xyz=(math.radians(90), math.radians(0), math.radians(0))
        #rotation_xyz=(math.radians(90 - bend1_angle_included / 2), math.radians(0), math.radians(0))
    )
    boolean_diff(bracket, vertical_hole)
    boolean_diff(bracket, horizontal_hole)


for hole in range(4):
    right_hole = add_cylinder(
        "HoleRight{}".format(hole),
        radius=inch(0.125),
        length=100,
        location_xyz=(inch(0.5), -inch(2), inch(2) + inch(1.175) * hole),
        rotation_xyz=(math.radians(90), 0, 0)
    )
    left_hole = add_cylinder(
        "HoleLeft{}".format(hole),
        radius=inch(0.125),
        length=100,
        location_xyz=(inch(2.5), -inch(2), inch(2) + inch(1.175) * hole),
        rotation_xyz=(math.radians(90), 0, 0)
    )
    boolean_diff(bracket, right_hole)
    boolean_diff(bracket, left_hole)

# -----------------------------
# Optional bevel
# -----------------------------
if do_bevel:
    bev = bracket.modifiers.new("Bevel", type="BEVEL")
    bev.width = bevel_width
    bev.segments = bevel_segments
    bev.limit_method = 'ANGLE'
    #bev.angle_limit = math.radians(35)
    bev.use_clamp_overlap = False
    bpy.context.view_layer.objects.active = bracket
    bpy.ops.object.modifier_apply(modifier=bev.name)

API Documentation Links:

https://docs.blender.org/api/current/bpy.ops.mesh.html
https://docs.blender.org/api/current/bmesh.ops.html

Blender Scripting Lesson of the Week: Cylinders

Quick script for creating a cylinder using bpy

import bpy

# Clear all existing objects
for obj in list(bpy.data.objects):
    bpy.data.objects.remove(obj, do_unlink=True)

# Set Units
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.scale_length = 0.001  # 1 BU = 1 mm

# Create cylinder
bpy.ops.mesh.primitive_cylinder_add(
    vertices=32, radius=10.0, depth=20.0,
    end_fill_type='NGON', calc_uvs=True,
    enter_editmode=False, align='WORLD',
    location=(0.0, 0.0, -2.0), rotation=(0.0, 0.0, 0.0),
    scale=(1, 1, 1)
)

# Name cylinder
obj = bpy.context.active_object
obj.name = "MyCylinder"

# Frame Selected 
for area in bpy.context.window.screen.areas:
    if area.type == 'VIEW_3D':
        for region in area.regions:
            if region.type == 'WINDOW':
                with bpy.context.temp_override(area=area, region=region):
                    bpy.ops.view3d.view_selected(use_all_regions=False)
                break
        break

Viewing *Real* Certificate Chain

Browsers implement AIA which “helps” by repairing the certificate chain and forming a trust even without proper server configuration. Which is great for user experience, but causes a lot of challenges to people troubleshooting SSL connection failures from devices, old equipment, etc. It’s fine when I try it from my laptop!

This python script reports on the real certificate chain being served from an endpoint. Self-signed certificates will show as untrusted

And public certs will show the chain and show as trusted

Code:

import ssl
import socket
import datetime
import select

# Third-party modules (install: pip install pyopenssl cryptography)
try:
    from OpenSSL import SSL, crypto
    from cryptography import x509
    from cryptography.hazmat.primitives import hashes
except ImportError as e:
    raise SystemExit(
        "Missing required modules. Please install:\n"
        "  pip install pyopenssl cryptography\n"
        f"Import error: {e}"
    )

def prompt(text, default=None):
    s = input(text).strip()
    return s if s else default

def check_trust(hostname: str, port: int, timeout=6.0):
    """
    Attempt a TLS connection using system trust store and hostname verification.
    Returns (trusted: bool, message: str).
    """
    try:
        ctx = ssl.create_default_context()
        with socket.create_connection((hostname, port), timeout=timeout) as sock:
            with ctx.wrap_socket(sock, server_hostname=hostname) as ssock:
                # Minimal HTTP GET to ensure we fully complete the handshake
                req = f"GET / HTTP/1.1\r\nHost: {hostname}\r\nConnection: close\r\n\r\n"
                ssock.sendall(req.encode("utf-8"))
                _ = ssock.recv(1)
        return True, "TRUSTED (system trust store)"
    except ssl.SSLCertVerificationError as e:
        return False, f"NOT TRUSTED (certificate verification error): {e}"
    except ssl.SSLError as e:
        return False, f"NOT TRUSTED (SSL error): {e}"
    except Exception as e:
        return False, f"Error connecting: {e}"

def _aware_utc(dt: datetime.datetime) -> datetime.datetime:
    """
    Ensure a datetime is timezone-aware in UTC. cryptography returns naive UTC datetimes.
    """
    if dt.tzinfo is None:
        return dt.replace(tzinfo=datetime.timezone.utc)
    return dt.astimezone(datetime.timezone.utc)

def _cert_to_info(cert: x509.Certificate):
    subj = cert.subject.rfc4514_string()
    issr = cert.issuer.rfc4514_string()
    fp_sha1 = cert.fingerprint(hashes.SHA1()).hex().upper()
    nb = _aware_utc(cert.not_valid_before_utc)
    na = _aware_utc(cert.not_valid_after_utc)
    now = datetime.datetime.now(datetime.timezone.utc)
    delta_days = max(0, (na - now).days)
    return {
        "subject": subj,
        "issuer": issr,
        "sha1": fp_sha1,
        "not_before": nb,
        "not_after": na,
        "days_to_expiry": delta_days
    }

def _do_handshake_blocking(conn: SSL.Connection, sock: socket.socket, timeout: float):
    """
    Drive the TLS handshake, handling WantRead/WantWrite by waiting with select.
    """
    deadline = datetime.datetime.now() + datetime.timedelta(seconds=timeout)
    while True:
        try:
            conn.do_handshake()
            return
        except SSL.WantReadError:
            remaining = (deadline - datetime.datetime.now()).total_seconds()
            if remaining <= 0:
                raise TimeoutError("TLS handshake timed out (WantRead)")
            r, _, _ = select.select([sock], [], [], remaining)
            if not r:
                raise TimeoutError("TLS handshake timed out (WantRead)")
            continue
        except SSL.WantWriteError:
            remaining = (deadline - datetime.datetime.now()).total_seconds()
            if remaining <= 0:
                raise TimeoutError("TLS handshake timed out (WantWrite)")
            _, w, _ = select.select([], [sock], [], remaining)
            if not w:
                raise TimeoutError("TLS handshake timed out (WantWrite)")
            continue

def fetch_presented_chain(hostname: str, port: int, timeout: float = 12.0):
    """
    Capture the presented certificate chain using pyOpenSSL.
    Returns (chain: list of {subject, issuer, sha1, not_before, not_after, days_to_expiry}, error: str or None).
    """
    # TCP connect
    try:
        sock = socket.create_connection((hostname, port), timeout=timeout)
        sock.settimeout(timeout)
    except Exception as e:
        return [], f"Error connecting: {e}"

    try:
        # TLS client context
        ctx = SSL.Context(SSL.TLS_CLIENT_METHOD)

        # Compatibility tweaks:
        # - Lower OpenSSL security level
        try:
            ctx.set_cipher_list(b"DEFAULT:@SECLEVEL=1")
        except Exception:
            pass

        # - Disable TLS 1.3 and set minimum TLS 1.2
        try:
            ctx.set_options(SSL.OP_NO_TLSv1_3)
        except Exception:
            pass
        try:
            # Ensure TLSv1.2+ (pyOpenSSL exposes set_min_proto_version on some builds)
            if hasattr(ctx, "set_min_proto_version"):
                ctx.set_min_proto_version(SSL.TLS1_2_VERSION)
        except Exception:
            pass

        # - Set ALPN to http/1.1 (some paths work better when ALPN is present)
        try:
            ctx.set_alpn_protos([b"http/1.1"])
        except Exception:
            pass

        conn = SSL.Connection(ctx, sock)
        conn.set_tlsext_host_name(hostname.encode("utf-8"))
        conn.set_connect_state()

        # Blocking mode (best effort)
        try:
            conn.setblocking(True)
        except Exception:
            pass

        # Drive handshake
        _do_handshake_blocking(conn, sock, timeout=timeout)

        # Retrieve chain (some servers only expose leaf)
        chain = conn.get_peer_cert_chain()
        infos = []
        if chain:
            for c in chain:
                der = crypto.dump_certificate(crypto.FILETYPE_ASN1, c)
                cert = x509.load_der_x509_certificate(der)
                infos.append(_cert_to_info(cert))
        else:
            peer = conn.get_peer_certificate()
            if peer is not None:
                der = crypto.dump_certificate(crypto.FILETYPE_ASN1, peer)
                cert = x509.load_der_x509_certificate(der)
                infos.append(_cert_to_info(cert))

        # Cleanup
        try:
            conn.shutdown()
        except Exception:
            pass
        finally:
            try:
                conn.close()
            except Exception:
                pass
            try:
                sock.close()
            except Exception:
                pass

        if not infos:
            return [], "No certificates captured (server did not present a chain and peer cert unavailable)"
        return infos, None

    except Exception as e:
        try:
            sock.close()
        except Exception:
            pass
        etype = type(e).__name__
        emsg = str(e) or "no message"
        return [], f"TLS handshake or chain retrieval error: {etype}: {emsg}"

def main():
    hostname = prompt("Enter hostname to test (e.g., example.domain.com): ")
    if not hostname:
        print("Hostname is required.")
        return
    port_str = prompt("Enter port [default 443]: ", "443")
    try:
        port = int(port_str)
    except ValueError:
        print("Invalid port.")
        return

    print(f"\nTesting TLS chain for {hostname}:{port} ...")
    chain, err = fetch_presented_chain(hostname, port)
    print("\nPresented chain:")
    if err:
        print(f"  [ERROR] {err}")
    elif not chain:
        print("  [No certificates captured]")
    else:
        for i, ci in enumerate(chain, 1):
            print(f"  [{i}] Subject: {ci['subject']}")
            print(f"       Issuer:  {ci['issuer']}")
            print(f"       SHA1:    {ci['sha1']}")
            nb_val = ci.get("not_before")
            na_val = ci.get("not_after")
            nb_str = nb_val.isoformat() if isinstance(nb_val, datetime.datetime) else str(nb_val)
            na_str = na_val.isoformat() if isinstance(na_val, datetime.datetime) else str(na_val)
            print(f"       Not Before: {nb_str}")
            print(f"       Not After:  {na_str}")
            dte = ci.get("days_to_expiry")
            if dte is not None:
                print(f"       Expires In: {dte} days")

    trusted, msg = check_trust(hostname, port)
    print(f"\nTrust result: {'TRUSTED' if trusted else 'NOT TRUSTED'} - {msg}")

if __name__ == "__main__":
    main()

Python: Partition and RPartition

Found a neat pair of methods that were added in Python 2.5 — it’s like split/index except it handles breaking the string into two elements for you. A tuple is returned with the part before the separator, the separator, and the part after the separator. If the separator is not found, element 0 and 1 are empty strings.

 

C:\Users\lisa> python
Python 3.13.3
Type “help”, “copyright”, “credits” or “license” for more information.
>>> test = “This is a string | with pipe characters as | delimiters in the string”
>>> print(test.rpartition(“|”)[0])
This is a string | with pipe characters as
>>> print(test.partition(“|”)[0])
This is a string
>>>

Sumo Logic: Creating Roles via API

This script creates very basic roles with no extra capabilities and restricts the role to viewing only the indicated source category’s data.

################################################################################
# This script reads an Excel file containing role data, then uses the Sumo Logic
# API to create roles based on the data. It checks each row for a role name and
# uses the source category to set data filters. The script requires a config.py
# file with access credentials.
################################################################################
import pandas as pd
import requests
import json
from config import access_id, access_key  # Import credentials from config.py

# Path to Excel file
excel_file_path = 'NewRoles.xlsx'

# Base URL for Sumo Logic API
base_url = 'https://api.sumologic.com/api/v1'

################################################################################
# Function to create a new role using the Sumo Logic API.
# 
# Args:
#     role_name (str): The name of the role to create.
#     role_description (str): The description of the role.
#     source_category (str): The source category to restrict the role to.
# 
# Returns:
#     None. Prints the status of the API call.
################################################################################
def create_role(role_name, role_description, source_category):
    
    url = f'{base_url}/roles'

    # Role payload
    data_filter = f'_sourceCategory={source_category}'
    payload = {
        'name': role_name,
        'description': role_description,
        'logAnalyticsDataFilter': data_filter,
        'auditDataFilter': data_filter,
        'securityDataFilter': data_filter
    }

    # Headers for the request
    headers = {
        'Content-Type': 'application/json',
        'Accept': 'application/json'
    }

    # Debugging line
    print(f"Attempting to create role: '{role_name}' with description: '{role_description}' and filter: '{data_filter}'")

    # Make the POST request to create a new role
    response = requests.post(url, auth=(access_id, access_key), headers=headers, data=json.dumps(payload))

    # Check the response
    if response.status_code == 201:
        print(f'Role {role_name} created successfully.')
    else:
        print(f'Failed to create role {role_name}. Status Code: {response.status_code}')
        print('Response:', response.json())

################################################################################
# Reads an Excel file and processes each row to extract role information and
# create roles using the Sumo Logic API.
# 
# Args:
#     file_path (str): The path to the Excel file containing role data.
# 
# Returns:
#     None. Processes the file and attempts to create roles based on the data.
################################################################################
def process_excel(file_path):
    # Load the spreadsheet
    df = pd.read_excel(file_path, engine='openpyxl')

    # Print column names to help debug and find correct ones
    print("Columns found in Excel:", df.columns)

    # Iterate over each row in the DataFrame
    for index, row in df.iterrows():
        role_name = row['Role Name']  # Correct column name for role name
        source_category = row['Source Category']  # Correct column name for source category to which role is restricted

        # Only create a role if the role name is not null
        if pd.notnull(role_name):
            role_description = f'Provides access to source category {source_category}'
            create_role(role_name, role_description, source_category)


# Process the Excel file
process_excel(excel_file_path)