Discovered “clamp overlap” which seemingly has no documentation on Blender’s site? but essentially prevents beveling from happening in some scenarios so the newly created edges do not overlap. Disabling the clamp overlap allowed the bevel to … do something.
Tag: beveling
Blender Scripting Lesson of the Week: Beveling
We were playing around with bevels this week – it’s pretty straight forward, the API lets you set the parameters you set through the GUI in a bevel modifier.
import bpy
# Clear all existing objects
for obj in list(bpy.data.objects):
bpy.data.objects.remove(obj, do_unlink=True)
# Set Units
scene = bpy.context.scene
scene.unit_settings.system = 'METRIC'
scene.unit_settings.scale_length = 0.001 # 1 BU = 1 mm
# Create rectangular cube
bpy.ops.mesh.primitive_cube_add(location=(0, 0, 0))
block = bpy.context.active_object
block.name = "Block"
# cube default size is 2x2x2, so set absolute dimensions
block.dimensions = (2.0, 20.0, 0.25)
bpy.context.view_layer.objects.active = block
block.select_set(True)
# Apply scale so booleans/bevel behave predictably
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
# Create cylinder cutter
hole_diameter = 1.0
hole_radius = hole_diameter / 2.0
# Make it longer than the block thickness so it fully cuts through
cutter_depth = 5.0
bpy.ops.mesh.primitive_cylinder_add(
vertices=64,
radius=hole_radius,
depth=cutter_depth,
location=(0.0, 0.0, 0.0), # center of the block
rotation=(0.0, 0.0, 0.0)
)
cutter = bpy.context.active_object
cutter.name = "HoleCutter"
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
# Boolean: cut hole
bpy.context.view_layer.objects.active = block
bool_mod = block.modifiers.new(name="Hole", type='BOOLEAN')
bool_mod.operation = 'DIFFERENCE'
bool_mod.solver = 'EXACT'
bool_mod.object = cutter
# Apply boolean
bpy.ops.object.modifier_apply(modifier=bool_mod.name)
# Hide cutter in viewport + renders
cutter.hide_set(True)
cutter.hide_render = True
# Bevel the block
bevel_width = 0.08
bevel_segments = 5
bevel_mod = block.modifiers.new(name="Bevel", type='BEVEL')
bevel_mod.width = bevel_width
bevel_mod.segments = bevel_segments
bevel_mod.limit_method = 'ANGLE'
bevel_mod.angle_limit = 0.523599 # 30 degrees in radians
# Apply bevel
bpy.ops.object.modifier_apply(modifier=bevel_mod.name)
