Tag: games

Alexa Dungeon Adventure – Lightsaber?

We managed to get a lightsaber in the Dungeon Adventure game. Scott said something like “try to smash the chest with the morningstar”, and a screen came up with the ‘do or do not, there is no try’ and said we had a new weapon. Checked the weapon list and, hey, there’s a super powerful weapon. Damage is 7d6 — so better than the super sword we were hoping to find somewhere in the dungeon.

Hovercraft Battle Arena Hack

We’d been playing a silly game on the FireTV cube — Hovercraft Battle Arena. It’s what my former boss would call good, stupid fun. But you’ve got to wait to open these crates to get stuff — gems, money, and components to upgrade the hovercraft. We wanted to be able to play with maxed out hovercraft. So I poked around a little bit and found a cheat for insta-upgrades. Game components are stored as files. For Android installations, the files are under /Android/data/com.highscorehero.battlearena/files … but it’s a lot easier to write a batch to copy files in Windows. The Windows app data files are under %userprofile%\AppData\Local\Packages\ … then the trick is finding the right HighScoreHeroLLCHoverfractBattleArena folder.

Once you find the files, there’s no validation on the files. Now it’s binary stuff that would take a good bit of effort to manually edit (i.e. if I wanted to just give myself 10k gems, I’d have to figure out which exact bits to flip) but you can grab an entire file when the game is in a state you want. That is — when you have four crates ready to open, copy out the Crates* files. When your near the end of the season and at level twenty-something, copy the XP_Int.data file. When you’ve not claimed any of the season rewards, copy out the SeasonReward_Bool.data file. Drop those files into the live folder used by the game & launch the game. Now you can open four crates, claim the gems from each level, and close the game. Copy the season rewards and crate files back and do it again. And again. And again. Eventually, you’ll have all of the blueprints, upgrade parts, gems, and money that you would need. You can make a backup of the entire folder at this point. Use your money and gems to upgrade a hovercraft, then copy out the files for that craft. Snap the backed up files back so you’ve got all of the gems and money, then upgrade a different craft. Repeat until you’ve got upgraded files for all craft.

It does, unfortunately, kind of ruin the game. There’s no point — you’re not accumulating points to upgrade anymore. Anya and I still like it … but it’s absolutely not the same 🙂

Card Game: Sum War

Anya and I came up with a new card game — sum war. It’s a bit like war, but you throw two cards. The person with the higher sum wins all of the cards & puts them on the bottom of their stack. Keep going until someone has all of the cards. There’s obviously lots of addition involved, but the game uses estimation too (I have a 5 and a 7, you have a 5 and a 9 … you win without actually adding anything).

Equations: The Card Game

We came up with a new card game today — something to practice adding and subtracting (and mathematical thinking). Deal x cards (we’ve had five and seven to start). The remaining cards are the ‘draw’ pile. Flip one card over. Try to come up with an equation using the cards in your hand that combine with the flipped card to make an equation. Aces are 1, jacks are 11, queens are 12, and kings are 13.

There’s a King up — you’ve got 2, 5, 8, 9, and Q. 12(Q) + 9 – 8 = 13(K). You select one of the cards in your equation to place on the top of the face-up pile. The next person then tries to create an equation using the card you laid down.

Zero is a little special — there’s a some card up, x. If you have two cards of the same value, y. X plus Y minus Y equals X … and you can discard one of the cards you used in your equation.

If you cannot form an equation, you draw a card. The game ends when the face-down pile is exhausted. Add the values of the cards in your hand, and the person with the lowest value hand wins. This means you probably want to discard the highest value card in your equation (unless there’s a strategy to having the card — if I have an equation with 5 and 10, but have another 10 in my hand … I might want to hold on to the ten because the two tens are a 0 and are a guaranteed play).