A quick script to get each object and the location of the “orange dot” … the origin of the object
# Get location of orange dot for each object in Blender
import bpy
scene = bpy.context.scene
us = scene.unit_settings
unit_system = getattr(us, "system", "NONE") # 'NONE', 'METRIC', 'IMPERIAL'
meters_per_bu = us.scale_length if unit_system != 'NONE' else 1.0
mm_per_bu = meters_per_bu * 1000.0
for obj in bpy.data.objects:
if obj.type != 'MESH':
continue
origin_world = obj.matrix_world.translation # in BU
origin_world_mm = origin_world * mm_per_bu # in mm
print(f"Object: {obj.name}")
print(f" origin_world (BU): {origin_world.x:.6f}, {origin_world.y:.6f}, {origin_world.z:.6f}")
print(f" origin_world (mm): {origin_world_mm.x:.3f}, {origin_world_mm.y:.3f}, {origin_world_mm.z:.3f}")
print("-" * 30)